Overwatch Imaging

Design Director

user experience • Scalable design systems

At Overwatch Imaging, I helped shape their next generation of software used to operate advanced airborne imaging systems for defense, public safety, and critical infrastructure applications. One of my primary initiatives was redesigning the platform around a scalable design system based on Material Design. This transformed a collection of disparate interfaces into a unified product ecosystem, improving usability for operators while giving engineering a consistent framework that reduced implementation effort and enabled new features to be delivered more efficiently.

The work demanded a deep understanding of complex systems, geospatial data, and mission-critical workflows. Designing for users whose decisions could have immediate real-world consequences reinforced the importance of clarity, efficiency, and thoughtful information architecture. It also strengthened my ability to navigate ambiguity, facilitate cross-functional collaboration, and solve difficult problems where technical constraints, user needs, and business objectives all intersected.

Next
Next

NV5 Geospatial